GAMIFICATION AS TOOLS FOR ENHANCING LEARNING ABILITIES: THEORY AND PRACTICE
DOI:
https://doi.org/10.2024/pc3ed928Keywords:
Technology, language acquisition, digital platforms, gamification, learning toolsAbstract
Gamification is the practice of applying game mechanics and design elements to non-game contexts to increase user engagement. It appears in contexts of business, education and personal development. This article explores how gamification facilitates language learning from a learner’s perspective. The objective of this is to find out how gamification can facilitate second language acquisition, if it can that is and what kind of user experiences modern game-based learning tools can offer. It is written from an individual language learner’s point of view within the frame work of language learning theories and study made in the field of gamification.
References
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