Educational Games in the Teaching of Foreign Languages

Authors

  • An Yüan Author

DOI:

https://doi.org/10.1997/vt9h8636

Keywords:

game technologies, classification of games, didactic games, role-playing games

Abstract

The focus of the article is on game-based learning tools and how they might be used in language instruction. The article describes the purposes and benefits of using games to learn a foreign language in the classroom. A particular focus is on the categorization of speech and language games. The authors suggest their own categorization based on an investigation of other categories, with an emphasis on role-playing and creative games in foreign language instruction.

Downloads

Download data is not yet available.

References

Gornakova N.V. Gaming technologies as a way of competence approach. - URL: http://festival.1september.ru/articles/596556/

Mikhailenko T.M. Game technologies as a type of pedagogical technologies // Pedagogy: traditions and innovations: materials of the Intern. scientific. conf. (Chelyabinsk, October 2011). - T. I. - Chelyabinsk: Two Komsomolets, 2011. - pp. 140–146.

Selevko G.K. Modern educational technologies: textbook. allowance. - M.: Public education, 1998.-- 256 p.

Heyd G. Deutsch lehren. - Frankfurt am Main, 1990. -- 208 S.

Wagner J. Spielübungen und Übungsspiele im Fremdsprachenunterricht. Materialien Deutsch als Fremdsprache. Heft 10. - Regensburg: DAAD, 1979.

Downloads

Published

2023-11-30

How to Cite

Yüan, A. (2023). Educational Games in the Teaching of Foreign Languages. Journal of Language Pedagogy and Innovative Applied Linguistics, 1(4), 8-14. https://doi.org/10.1997/vt9h8636

Most read articles by the same author(s)

1 2 3 4 5 6 7 8 9 10 > >>