Gamification in ESL Classrooms: Engaging Students Through Game-Based Learning

Authors

  • Kamol Asatullayev Student of Group 508 at the Night Faculty, Samarkand State Institute of Foreign Languages Author
  • Ozod Sattorov Samarkand State Institute of Foreign Languages, Teacher Author

DOI:

https://doi.org/10.2024/vz8naz44

Keywords:

Gamification, ESL education, game-based learning, language acquisition, motivation, engagement, learning tools

Abstract

Gamification, or the use of game-like elements in non-game contexts, has proven to be an effective strategy for boosting motivation, engagement, and retention among language learners. In the ESL (English as a Second Language) classroom, gamification transforms traditional learning by integrating challenges, rewards, and interactive activities that make language acquisition fun and meaningful. This article explores the benefits of gamification in ESL education and provides practical examples and tools that educators can incorporate to enhance student motivation and retention.

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Published

2024-11-09

How to Cite

Asatullayev, K., & Sattorov, O. (2024). Gamification in ESL Classrooms: Engaging Students Through Game-Based Learning. Conference Proceedings: Fostering Your Research Spirit, 709-712. https://doi.org/10.2024/vz8naz44

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